Sign up Privacy Policy This site is protected by reCAPTCHA and Google privacy terms and conditions apply.Overview Sonic the Hedgehog, about to go fast. To read more of that, please read our article, “Test the Time”.īecome aware of all the exclusive gaming content and the latest events, before they will be seen on the site. To make inbox and Readers features easier, without needing to send an email, just use our Send Sends Stuff page here. Not only did Whitehead praise Sonic Superstars, but the ultimate proof that he approved its direction, is that he was not working on it now, making his own original game, and he’re going to be a full 3D platformer for the next years. Whitehead dismisses suggestions that he and the other parties had a crush on Sega, which seemed unlikely, and has not yet been heard of by Headcannon that Sonic Origins would be released before they were ready. Games Inbox: Where is Starfield better than Zelda: Tears of the Kingdom? In review of the upcoming Remnant 2 PS5, gunning for Dark Souls. Xbox One: Should the owners of PS5 buy a PS5 Pro, too? We wanted to get that game to a large audience and to make it look and feel more appealing to the wider audience, we needed to use 3D to really give it that current look. When you make a 2D game with pixel art, you will be targeting a key audience, says Iizuka. Headcannon is not directly involved in the Sonic Superstars, so instead, Japanese developer Arzest is capable of replicateing the controls and movement of the Mega Drive game in a 2D game with 3D graphics as Whitehead suggested. If anything, I will say that the next generation of Classic Sonic we talk about with them was achieved with Superstars. It’s very bad it didn’t get a finished game. Although it is similar to Sonic Mania, the game’s 3D graphics are also popular but still 2D gameplay is well-developed.Īfter the discovery of Sonic Mania, we worked with them to determine what would be the next generation of Sonic Sonic, said game Informer. They discussed ideas that would be the basis of the recently announced Sonic Superstars. According to Whitehead, both he and Sega were convinced that a follow-up would have to move beyond traditional 2D artwork. It seems true that the game didn’t seem to sell, but other, much less acclaimed Sonic titles were still sold. Give the critical reception alone, you would have thought a sequel was guaranteed, but it never happened and now Whitehead has explained why, and its primarily because he and Sega think 2D pixel art doesn’t sell. The irony for Sega is that it had nothing to do with Sonic, but rather was developed by a group of fans led by Christian Taxman Whitehead and Headcannon, who proved to have a much greater understanding of the magic behind the games than Sega themselves. Though it’s still overseen over the Frontiers, the only gaming on the web that is appreciated for the whole human era, its legendary successor is 2017s Sonic Mania, a mixture of newer and new features. Sonic Mania 2 is never started (Picture: Sega).Īnyone who hopes there may be a Sonic Mania 2 one day will be disappointed in knowing that it never had a chance.
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